With "master" level in a melee skill, a heap of strength and the best weapon you can get in that chapter a few left-right-left or right-left-right combos will make short work of any enemy that isn't blocking when you block an enemy's attack that enemy is left vulnerable for a brief moment which gives you time to start a combo. Before taking on skeletons you should ideally raise your chosen combat skills to the maximum level available. Skeletons are the toughest foes in the game, so it is no surprise that you are having trouble with them. Orcs, skeletons and humans do not give a warning before attacking. when one spots you the whole group will be alerted, while others are "non-linking" (such as scavengers and lurkers) and can be drawn away one at a time no matter how many there are in the group note that firing magic or a ranged weapon at a non-linking enemy will attract the whole group as if they were linking. Some enemies are "linking" (such as orcs and wolves), i.e. Most creature types have a warning sound and animation they repeat two or three times before attacking if you watch while they do this you can see how many have been alerted, and this gives you time to move in such a way that only the desired number of enemies are going to attack you. You can read the specifics of the damage system in this post.Īs for multiple opponents, when possible you should draw them away one at a time. In Gothic II Dexterity also contributes to damage. In Gothic, raising Dexterity allows you to more accurately hit targets that are further away.
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